Dropdown.DropdownItem
Inherited MembersComponent.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntaxprotected class Dropdown.DropdownItem : MonoBehaviour, IPointerEnterHandler, ICancelHandler, IEventSystemHandler
Properties image Declaration
public Image image { get; set; }
Property Value rectTransform Declaration
public RectTransform rectTransform { get; set; }
Property Value text Declaration
public Text text { get; set; }
Property Value toggle Declaration
public Toggle toggle { get; set; }
Property Value Methods OnCancel(BaseEventData) Declaration
public virtual void OnCancel(BaseEventData eventData)
Parameters OnPointerEnter(PointerEventData)
Use this callback to detect pointer enter events
Declarationpublic virtual void OnPointerEnter(PointerEventData eventData)
Parameters Implements
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