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Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.Dropdown.DropdownItem.html below:

Class Dropdown.DropdownItem Inheritance

Dropdown.DropdownItem

Inherited Members

Component.GetComponentIndex()

Object.InstantiateAsync<T>(T)

Object.InstantiateAsync<T>(T, Transform)

Object.InstantiateAsync<T>(T, Vector3, Quaternion)

Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)

Object.InstantiateAsync<T>(T, InstantiateParameters)

Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)

Object.Instantiate(Object, Scene)

Object.Instantiate<T>(T, InstantiateParameters)

Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)

Object.FindObjectsByType<T>(FindObjectsSortMode)

Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)

Object.FindFirstObjectByType<T>()

Object.FindAnyObjectByType<T>()

Object.FindFirstObjectByType<T>(FindObjectsInactive)

Object.FindAnyObjectByType<T>(FindObjectsInactive)

Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax
protected class Dropdown.DropdownItem : MonoBehaviour, IPointerEnterHandler, ICancelHandler, IEventSystemHandler
Properties image Declaration
public Image image { get; set; }
Property Value rectTransform Declaration
public RectTransform rectTransform { get; set; }
Property Value text Declaration
public Text text { get; set; }
Property Value toggle Declaration
public Toggle toggle { get; set; }
Property Value Methods OnCancel(BaseEventData) Declaration
public virtual void OnCancel(BaseEventData eventData)
Parameters OnPointerEnter(PointerEventData)

Use this callback to detect pointer enter events

Declaration
public virtual void OnPointerEnter(PointerEventData eventData)
Parameters Implements

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