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Showing content from https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/NavigationWindow.html below:

Navigation window reference

Use the Navigation window to specify the types of NavMesh agents and areas used in your scenes.

To get to the Navigation window, in the main menu go to Window > AI > Navigation.

Agents tab

The Agents tab contains properties that allow you to define the type of agents that you use in your scenes.

Property Description Agent Types Select an agent type to modify.
Click the "+" icon to add an agent type.
Click the "-" icon to remove the currently selected agent type. Name Specify the name of the type of agent. Radius Define how close the agent center can get to a wall or a ledge. Height Specify the height of this type of agent in Unity units. Step Height Specify the maximum step height that this type of agent can climb. Max Slope Specify how steep of a ramp the agent can walk up. Type a value, in degrees, in the text box or drag the slider to adjust the value. Generated Links

The following table describes the properties that define the limits of this agent type with respect to generated links.

Property Description Drop Height Specify the maximum height from which this agent type can jump down. Jump Distance Specify the maximum distance of jump-across links for this agent type. Areas tab

The Areas tab contains properties that allow you to specify how difficult it is to walk across the different area types used in your scenes. There are 29 custom area types, and 3 built-in area types:

The following table describes the properties available on the Areas tab.

Property Description Name Specify a name for the area type. Cost Specify the cost of traveling across this area. Costs are multipliers applied to the distance traveled across an area. A cost of 2 means an area is twice as difficult to cross as an area with a cost of 1. The default value is 1. Additional resources

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