Use the Navigation window to specify the types of NavMesh agents and areas used in your scenes.
To get to the Navigation window, in the main menu go to Window > AI > Navigation.
Agents tabThe Agents tab contains properties that allow you to define the type of agents that you use in your scenes.
Property Description Agent Types Select an agent type to modify.The following table describes the properties that define the limits of this agent type with respect to generated links.
Property Description Drop Height Specify the maximum height from which this agent type can jump down. Jump Distance Specify the maximum distance of jump-across links for this agent type. Areas tabThe Areas tab contains properties that allow you to specify how difficult it is to walk across the different area types used in your scenes. There are 29 custom area types, and 3 built-in area types:
The following table describes the properties available on the Areas tab.
Property Description Name Specify a name for the area type. Cost Specify the cost of traveling across this area. Costs are multipliers applied to the distance traveled across an area. A cost of 2 means an area is twice as difficult to cross as an area with a cost of 1. The default value is 1. Additional resourcesRetroSearch is an open source project built by @garambo | Open a GitHub Issue
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