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Showing content from https://docs.unity3d.com/Manual/writing-shader-use-material-properties.html below:

Manual: Set shader variables with material property values

Access material properties in a script

Control material properties in the Inspector window

Set shader variables with material property values Using material properties to set variables in ShaderLab code

To set the value of a variable in your ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
code from a material property, put the material property name in square brackets in your ShaderLab code.

This example code demonstrates the syntax for using a material property to set the units value of the ShaderLab Offset command.

Shader "Examples/MaterialPropertyShaderLab"
{
    Properties
    {
        // Change this value in the Material Inspector to affect the value of the Offset command
        _OffsetUnitScale ("Offset unit scale", Integer) = 1
    }
    SubShader
    {
        // The code that defines the rest of the SubShader goes here

        Pass
        {
            Offset 0, [_OffsetUnitScale]

           // The code that defines the rest of the Pass goes here
        }
    }
}
Using material properties to set variables in HLSL code

To set the value of a variable in HLSL code using a material property, give the material property the same name as the shaderA program that runs on the GPU. More info
See in Glossary
property.

You can see this technique in the following articles, which include working code examples:

Access material properties in a script

Control material properties in the Inspector window


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