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Manual: Interacting with web servers

Splitting tasks across frames

Common operations: using the HLAPI

Interacting with web servers

UnityWebRequest provides a modular system for composing HTTP requests and handling HTTP responses. The primary goal of the UnityWebRequest system is to allow Unity games to interact with web browser back-ends. It also supports high-demand features such as chunked HTTP requests, streaming POST/PUT operations, and full control over HTTP headers and verbs.

The system consists of two layers:

Supported platforms

The UnityWebRequest system supports most Unity platforms:

Architecture

The UnityWebRequest ecosystem breaks down an HTTP transaction into three distinct operations:

To provide a better interface for advanced users, these operations are each governed by their own objects:

Data sent from user code passes through an UploadHandler and then a UnityWebRequest before reaching the HTTP web server. Data received from the server passes through a UnityWebRequest and then a DownloadHandler before reaching user code.

For any HTTP transaction, the normal code flow is:

Splitting tasks across frames

Common operations: using the HLAPI


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