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Showing content from https://docs.unity3d.com/Manual/visual-effects-decals.html below:

Unity - Manual: Decals

Particle System Force Field component reference

Introduction to decals and projection

Decals

Resources and techniques for projecting materials to act as decals that decorate the surface of other materials.

Topic Description Introduction to decals and projection Understand what decals are, how Unity uses projection to create them, and what you could use projection for. Decals in the Universal Render Pipeline Techniques for using a Decal Renderer Feature or a Decal Projector in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP). Decals in the Built-In Render Pipeline Techniques for using a Projector component in the Built-In Render Pipeline. Render pipeline information

How you work with decals and projectors depends on the render pipeline you use.

Feature name Built-in Render Pipeline Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Decal and projectors Yes

Use the Projector component.

Yes

Use the Decal Renderer Feature.

Yes

Use the Decal Projector.

Particle System Force Field component reference

Introduction to decals and projection


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