ShaderLab Pass tags in URP reference
Shader keywords and macros reference in URP
Make a URP shader compatible with the SRP BatcherTo ensure that a ShaderA program that runs on the GPU. More info
See in Glossary is SRP Batcher compatible:
UnityPerMaterial
.unity_ObjectToWorld
or unity_WorldTransformParams
, in a single CBUFFER called UnityPerDraw
.For more information on the SRP Batcher, refer to the documentation on the Scriptable Render Pipeline (SRP) Batcher.
ShaderLab Pass tags in URP reference
Shader keywords and macros reference in URP
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