Probe Adjustment Volume component reference
Introduction to Rendering Layers in URP
Rendering Layers in URPResources for configuring certain Lights or Decals to affect only specific GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Probe Adjustment Volume component reference
Introduction to Rendering Layers in URP
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