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Showing content from https://docs.unity3d.com/Manual/urp/features/rendering-layers.html below:

Manual: Rendering Layers in URP

Probe Adjustment Volume component reference

Introduction to Rendering Layers in URP

Rendering Layers in URP

Resources for configuring certain Lights or Decals to affect only specific GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).

Probe Adjustment Volume component reference

Introduction to Rendering Layers in URP


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