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Showing content from https://docs.unity3d.com/Manual/urp/Post-Processing-White-Balance.html below:

Manual: White Balance Volume Override reference for URP

Vignette Volume Override reference for URP

Custom post-processing in URP

White Balance Volume Override reference for URP

The White Balance component applies a white balance effect that removes unrealistic color casts, so that items that would appear white in real life render as white in your final image. You can also use white balance to create an overall colder or warmer feel in the final render.

Properties Property Description Temperature Use the slider to set the white balance to a custom color temperature. Higher values result in a warmer color temperature and lower values result in a colder color temperature. For more information about color temperature, refer to the Wikipedia article on Color balance. Tint Use the slider to compensate for a green or magenta tint.

Vignette Volume Override reference for URP

Custom post-processing in URP


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