Unity produces log files for the Editor, package manager, licensing, development players, and Hub. You can use these log files to understand where any problems happened in your application.
Unity adds all messages, warnings, and errors from the Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
See in Glossary to the log files. To add your own messages to the Console window, and the logs, use the Debug class.
Each operating system stores the log files in different locations. The default locations are outlined on this page, but you can also use certain command line arguments to control when and where Unity generates log files. For more information, see the Command line arguments documentation.
You can use the Application.consoleLogPath property in your project code to obtain the log location for the currently running Editor or Player application.
Note: Not all platforms support this feature. For more information, refer to Platform development.
Editor-related log locationsYou can access the Editor logs from the console window. To do this, open a Console Window (main menu: Window > General > Console) and select Open Editor Log from the Console window menu.
You can access the other logs by using your operating systemâs file manager application.
Linux Log type Log location Editor~/.config/unity3d/Editor.log
Package manager ~/.config/unity3d/upm.log
Licensing client ~/.config/unity3d/Unity/Unity.Licensing.Client.log
Licensing audits ~/.config/unity3d/Unity/Unity.Entitlements.Audit.log
macOS
On macOS, you can also access Unityâs logs via the Console.app utility
Log type Log location Editor~/Library/Logs/Unity/Editor.log
Package manager ~/Library/Logs/Unity/upm.log
Licensing client ~/Library/Logs/Unity/Unity.Licensing.Client.log
Licensing audits ~/Library/Logs/Unity/Unity.Entitlements.Audit.log
Windows
On Windows, the Package Manager and Editor logs are placed in folders which arenât shown in the Windows Explorer by default. To view the AppData folder, you must enable the Hidden Items setting on Windows. For more information on how to do this, see Microsoftâs documentation on View hidden files and folders in Windows.
On Windows, a standard out stream doesnât exist by default, so you must launch the Editor with a valid configured stdout
stream, as a child process from a CI system. If you specify -
to send output` to
stdout`, then you wonât see the output in the console window.
%LOCALAPPDATA%\Unity\Editor\Editor.log
Package manager User account: %LOCALAPPDATA%\Unity\Editor\upm.log
%ALLUSERSPROFILE%\Unity\Editor\upm.log
Licensing client %LOCALAPPDATA%\Unity\Unity.Licensing.Client.log
Licensing audits %LOCALAPPDATA%\Unity\Unity.Entitlements.Audit.log
Crash files %TMP%\Unity\Editor\Crashes
Note: You can overwrite the location of the folder location with the -crash-report-folder
command line argument.
To view the Player log, open a Console Window (main menu: Window > General > Console) and select Open Player Log from the Console window menu. You can also navigate to the following folder:
Operating system Player logThe .log file created by a Standalone Player that contains a record of events, such as script execution times, the compiler version, and AssetImport time. Log files can help diagnose problems. More info~/.config/unity3d/CompanyName/ProductName/Player.log
macOS ~/Library/Logs/Company Name/Product Name/Player.log
Note: You can also use the Console.app utility to find the log file.
Universal Windows Platform%USERPROFILE%\AppData\Local\Packages\<productname>\TempState\UnityPlayer.log
Web Unity writes the log output to your browserâs JavaScript console. Windows %USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\Player.log
Player crash files (Windows only)
For the location of Player crash files on Windows, refer to CrashReporting.crashReportFolder
.
You can access the Hub logs by using your operating systemâs file manager application. You can also access these logs from within the Hub. For more information, see Hub documentation.
Operating system Player log location Linux~/.config/UnityHub/logs/info-log.json
macOS ~/Library/Application\ Support/UnityHub/logs/info-log.json
Windows %UserProfile%\AppData\Roaming\UnityHub\logs\info-log.json
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