Applying 2D billboards for low LOD meshes
Billboard asset reference
Billboard Renderer component referenceSwitch to ScriptingExplore the properties and settings in the Billboard Renderer component to customize how Unity renders billboards and their interaction with lighting.
PropertiesProperties on this component are split into the following sections:
GeneralThis section contains general properties in the root of the component.
Property: Function: Billboard Specifies the Billboard Asset this component renders. LightingThe Lighting section contains properties that specify how this Billboard Renderer interacts with lighting in Unity.
Property: Function: Cast Shadows Specify if and how the Mesh casts shadows when a suitable Light shines on it.The Probes section contains properties relating to Light Probes and Reflection Probes.
Property Function Light Probes Set how this Renderer receives light from the Light ProbeLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More infoFor more information, see Light Probes.
This property is only visible when Light Probes is set to Use Proxy Volume.
Reflection Probes Set how the Renderer receives reflections from the Reflection ProbeA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More infoThis section contains additional rendering properties.
Property Function Motion Vectors Set whether to use motion vectors to track this Rendererâs per-pixel, screen-space motion from one frame to the next. You can use this information to apply post-processing effects such as motion blur.Note that not all platforms support motion vectors. See SystemInfo.supportsMotionVectors for more information.
When Dynamic Occlusion is disabled, Unity does not cull this Renderer when it is blocked from a Cameraâs view by a Static Occluder. Disable Dynamic Occlusion to achieve effects such as drawing the outline of a character behind a wall.
See documentation on occlusion cullingA process that disables rendering GameObjects that are hidden (occluded) from the view of the camera. More info
See in Glossary for more information.
BillboardRenderer
Applying 2D billboards for low LOD meshes
Billboard asset reference
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