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Showing content from https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/../../LightModes-landing.html below:

Manual: Setting a light as realtime or baked

Configuring Light components

Setting a light as realtime or baked

Resources for setting the Light Mode of a Light component, which determines whether Unity calculates light in real time, or stores precalculated light in the build.

Page Description Light ModesA Light property that defines the use of the Light. Can be set to Realtime, Baked and Mixed. More info
See in Glossary
Compare the differences between realtime lightsLight components whose Mode property is set to Realtime. Unity calculates and updates the lighting of Realtime Lights every frame at runtime. No Realtime Lights are precomputed. More info
See in Glossary
, baked lightsLight components whose Mode property is set to Baked. Unity pre-calculates the illumination from Baked Lights before runtime, and does not include them in any runtime lighting calculations. More info
See in Glossary
, and mixed lights. Choose a Light Mode Choose between realtime, baked, and mixed light modes for a Light component. Set the Mode of a Light component Set the Mode property of a Light component to Realtime, Baked or Mixed.

Configuring Light components


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