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Unity - Manual: Testing your code

Get started with Unity Test Framework

Testing your code

Write tests for your Edit mode or Play mode code and run them through the Unity Editor’s Test RunnerThe Test Framework package (formerly called the Test Runner) is a Unity tool that tests your code in both Edit mode and Play mode, and also on target platforms such as Standalone, Android, or iOS. More info
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window, from the command line, or from code. Unity Test Framework integrates a custom version of NUnit, the open-source unit testing library for .NET languages and extends it with Unity-specific capabilities.

As an alternative to NUnit tests, Unity Test Framework provides Unity tests, which can interact with Unity-specific concepts such as frames, the application loop, and domain reload. A Unity test runs as a coroutine in Play mode and in the EditorApplication.update callback loop in Edit mode.

Unity tests can yield instructions for the Unity Editor. Once the instruction is complete, the test run continues. You can also yield return null in a Unity test to skip a frame and defer an operation until the next iteration of either the EditorApplication.update or the per-frame game update loop.

This documentation assumes you’re familiar with NUnit and with fundamental principles of unit testing in C#. If you’re not, refer to Unit testing C# with NUnit and .NET Core and Unit testing best practices in the Microsoft documentation.

Note: Unity Test Framework is a core Unity package and is distributed as part of a Unity Editor installation. Unity Test Framework currently uses a custom version of NUnit based on version 3.5.

Additional resources

Get started with Unity Test Framework


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