Tessellation Surface Shader examples in the Built-In Render Pipeline
Surface Shader required directives reference for the Built-In Render Pipeline
Surface Shader language reference for the Built-In Render PipelineFind the directives and input structures you need to write a Surface ShaderA program that runs on the GPU. More info
See in Glossary in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
Tessellation Surface Shader examples in the Built-In Render Pipeline
Surface Shader required directives reference for the Built-In Render Pipeline
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