Showing content from https://docs.unity3d.com/Manual/sprite/sort-sprites/sprites-sorting-reference.html below:
Unity - Manual: Sprites sorting reference
Sort sprites using scripts
Sprites sorting reference
There are four Transparency Sort Mode options available:
Sort Mode Description Default Sorts based on whether the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossaryâs Projection mode is set to Perspective or Orthographic. Perspective Sorts based on perspective view. Perspective view sorts sprites based on the distance from the Cameraâs position to the spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossaryâs center. Orthographic Sorts based on orthographic view. Orthographic view sorts sprites based on the distance along the view direction. Custom Axis Sorts based on the given axis set in Transparency Sort Axis.
Sort sprites using scripts
RetroSearch is an open source project built by @garambo
| Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4