Customizing new scene creation
Editing scene templatesTo edit a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary template, select it in the Project windowA window that shows the contents of your Assets
folder (Project tab) More info
See in Glossary, then open it in an Inspector window.
Note: When you first create an empty scene template, you must edit its properties to associate it with a scene before you can use it. Templates that you create from the active scene, or an existing scene asset, have some properties set by default.
The scene template InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary has the following sections:
Use the Details section to specify which scene to use for a template, and control how the template appears in the New Scene dialog.
Pinned templates always appear at the top of the Scene Templates in Project list.
ThumbnailThe Thumbnail section contains options for creating a preview image for the template.
Use these properties to add a Scene Template Pipeline script to this template.
A Scene Template Pipeline script lets you execute custom code when you create a new scene from the template. See Customizing new scene creation.
DependenciesThis section lists all of the template sceneâs Dependencies. You can specify whether or not to Clone each dependency when you create a new scene from the template.
To search for a dependency by name, enter text in the search bar.
To sort the Dependencies list:
For each dependency in the list, toggle the Clone option on to clone the dependency, or off to reference the dependency. When you clone a dependency, you create a copy. When you reference a dependency, all changes made to the original will affect the dependency.
When you create a new scene from the template, Unity checks whether the template scene has cloneable dependencies. If it does, Unity creates a folder with the same name as the new scene, and puts any cloned dependencies in that folder.
For more information about cloned and referenced dependencies, see Templates and scene dependencies.
To specify which types of asset Unity clones by default, edit the scene template Project settings.
Customizing new scene creation
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