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Manual: Prefab instance Inspector reference

Instantiate projectiles and explosions

Prefab instance Inspector reference

When you create an instance of a prefab, the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
contains specific prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
settings which you can use to edit the prefab instance and its parent prefab asset.

The Inspector window of a prefab instance, with the Override menu selected. Overrides

Opens the Overrides dropdown window which displays any overrides of the prefab instance. Use this window to apply overrides from the instance to the prefab asset, or revert overrides on the instance back to the values on the prefab asset. The Overrides window is only available for the root prefab instances, and not nested prefabs.

You can apply all changes to the asset with the following options:

If you want to apply or revert individual changes, select the specific override in the list, and then use the Revert or Apply buttons on the individual override.

For more information on prefab overrides, refer to Override prefab instances.

Select

Selects the parent prefab asset of the prefab instance in the Project windowA window that shows the contents of your Assets folder (Project tab) More info
See in Glossary
.

Open

Open the parent prefab asset of the prefab instance in prefab editing mode.

Additional resources

Instantiate projectiles and explosions


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