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Unity - Manual: Mesh colliders

Capsule collider component reference

Introduction to Mesh colliders

Mesh colliders

The MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary
takes a Mesh Asset and builds a collider that matches the geometry of that Mesh. It is more accurate for collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary
detection than primitive colliders, and is a better option for complicated Meshes.

Capsule collider component reference

Introduction to Mesh colliders


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