A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/placeholder/../../collider-types-interaction.html below:

Manual: Interaction between collider types

Use collisions to trigger other events

Interaction between collider types

The following collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary
matrix table describe which event messages Unity generates based on the configuration of each colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary
in a collision pair:

Collider types Static collider Dynamic collider Kinematic collider Static trigger collider Dynamic trigger collider Kinematic trigger collider Static collider No collision event message sent Collision detectionAn automatic process performed by Unity which determines whether a moving GameObject with a Rigidbody and collider component has come into contact with any other colliders. More info
See in Glossary
occurs and messages sent on collision No collision event message sent No collision event message sent Trigger messages sent on collision Trigger messages sent on collision Dynamic collider Collision detection occurs and messages sent on collision Collision detection occurs and messages sent on collision Collision detection occurs and messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Kinematic collider No collision event message sent Collision detection occurs and messages sent on collision No collision event message sent Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Static trigger collider No collision event message sent Trigger messages sent on collision Trigger messages sent on collision No collision event message sent Trigger messages sent on collision Trigger messages sent on collision Dynamic trigger collider Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Kinematic trigger collider Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Trigger messages sent on collision Collision generates collision detection messages

When a pair of colliders make contact, they generate collision detection messages if the following are both true:

Trigger colliders don’t generate collision detection messages.

Unity only applies physics forces to collider GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
that have a physics body (a Rigidbody or ArticulationBody). When a physics body collider collides with a static collider, only the physics body collider behavior changes as a result of the collision (for example, it might bounce or slow down as a result of the collision).

Collision generates trigger messages

Trigger messages occur in the following circumstances:

Use collisions to trigger other events


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4