Box collider component reference
Capsule collider component reference
Sphere collider component referenceSwitch to ScriptingThe Sphere colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesnât need to be exactly the same shape as the objectâs mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary is a built-in sphere-shaped collider. It is useful for in-application items such as balls and marbles, or as a simple collider shape that you can stretch and scale to make marbles, projectiles, planets, and other spherical objects. Sphere colliders are also useful for items that need to roll and tumble, such as falling boulders.
The Sphere collider has relatively low resource requirements.
Property Description Edit Collider Enable the Edit Collider button to display the colliderâs contact points in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoOnCollisionEnter
, OnCollisionStay
, or OnCollisionExit
. When Provides Contacts is enabled, the collider generates contact data for the physics system at all times. Contact generation is resource-intensive, so Provides Contacts is disabled by default. Material Reference to the Physics MaterialA physics asset for adjusting the friction and bouncing effects of colliding objects. More infoThe Layer Overrides section provides properties that allow you to override the project-wide Layer-based collision detection settings for this collider.
Property Description Layer Override Priority Define the priority of this collider override. When two colliders have conflicting overrides, the settings of the collider with the higher value priority are taken.Box collider component reference
Capsule collider component reference
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