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Manual: Shader block in ShaderLab reference

Shader in ShaderLab reference

Properties block reference in ShaderLab

Shader block in ShaderLab reference

A ShaderA program that runs on the GPU. More info
See in Glossary
object is a Unity-specific concept; it is a wrapper for shader programs and other information. It lets you define multiple shader programs in the same file, and tell Unity how to use them.

A Shader objectAn instance of the Shader class, a Shader object is container for shader programs and GPU instructions, and information that tells Unity how to use them. Use them with materials to determine the appearance of your scene. More info
See in Glossary
has a nested structure; it organizes information into structures called SubShaders and Passes.

Inside the Shader block, you can:

Render pipeline compatibility Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline ShaderLab: Shader block Yes Yes Yes Yes Syntax Signature Function Shader "<name>"
{
    <optional: Material properties>
    <One or more SubShader definitions>
    <optional: custom editor>
    <optional: fallback>
} Defines a Shader object with a given name. Additional resources

Shader in ShaderLab reference

Properties block reference in ShaderLab


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