Manage the Inspector window
Focus an Inspector window
Inspect itemsWhat you can view and edit in an InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window depends on the type of item youâre inspecting. This section describes what an Inspector window displays for different types of items you can select.
[Name of GameObject]
from the context menu. Single prefab Same as other GameObjects, but with additional actions. When you edit a prefab instance, the Inspector window displays options for working with the prefab asset and applying overrides. The Inspector window displays the names of properties you override in bold. Multiple prefabs You can inspect multiple prefab instances in the same way as multiple GameObjects, but the Inspector hides the Select, Revert, and Apply buttons. For more information, refer to Prefab instance Inspector reference. Single assets The assetâs import settings and runtime properties. Each type of asset has its own settings, for example the Model Import Settings, Audio Clip Import Settings, and the Texture Import Settings. Multiple assets The properties that the selected assets have in common. If a propertyâs values are the same across all selected assets, the Inspector shows the value. If the values are different across two or more selected assets, the Inspector displays a dash (-). Properties you canât edit for all assets at once are grayed out. Script The Inspector displays the scriptâs public variables, and private fields with the SerializeField attribute. Use these to set parameters and default values without modifying the scriptâs code. To hide these variables, use HideInInspector.
Tip: You can use the Inspector window to locate an item in the Hierarchy window. From the Inspector windowâs More Items (â®) menu, select Ping.
Additional resourcesManage the Inspector window
Focus an Inspector window
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