Include a shader pass with the UsePass command
Shader program fundamentals
Writing HLSL shader programsResources for writing HLSL shaderA program that runs on the GPU. More info
See in Glossary programs inside a Pass
block in a custom ShaderLabUnityâs language for defining the structure of Shader objects. More info
See in Glossary shader.
HLSLPROGRAM
directive to add a shader program to a shader pass. Duplicate HLSL in multiple programs Use the HLSLINCLUDE
directive to add a block of HLSL code that the compiler duplicates in each shader program. Shader input Resources for HLSL data types, using 16-bit precision, input vertex data, and texture samplers. Include another HLSL file in a shader Use the HLSL #include
directive, or the #include_with_pragmas
directive if you want to share #pragma
directives between multiple files. Pass information to the shader compiler Use the #pragma
or #define_for_platform_compiler
directives to pass information to the shader compiler. Writing shaders for different graphics APIs Write shaders to take into account how graphics rendering differs between different graphics APIs. GLSL in Unity If a platform supports OpenGL Core and OpenGL ES, you can write OpenGL Shading Language (GLSL) shader programs in Unity. Additional resources
Include a shader pass with the UsePass command
Shader program fundamentals
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