Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline
Single color shader example in the Built-In Render Pipeline
HLSL shader examples in the Built-in Render PipelineThis section contains example source code for hand-coded custom shadersA program that runs on the GPU. More info
See in Glossary that are compatible with the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline
Single color shader example in the Built-In Render Pipeline
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