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Showing content from https://docs.unity3d.com/Manual/sprite/mask/../../built-in-shader-examples.html below:

Manual: HLSL shader examples in the Built-in Render Pipeline

Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline

Single color shader example in the Built-In Render Pipeline

HLSL shader examples in the Built-in Render Pipeline

This section contains example source code for hand-coded custom shadersA program that runs on the GPU. More info
See in Glossary
that are compatible with the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
.

Additional resources

Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline

Single color shader example in the Built-In Render Pipeline


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