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Showing content from https://docs.unity3d.com/Manual/sprite/mask/../../XR.html below:

Unity - Manual: XR

Get started with 3D game development

XR

XR is an umbrella term that includes the following types of applications:

The span between virtual to augmented reality is a continuum, with mixed reality falling somewhere in the middle, depending on the capabilities of a particular device and the intent of your application.

Sample XR scene view

This documentation discusses how to develop XR applications in Unity:

Topic Description Overview An overview of how Unity supports XR development. Set up an XR Project How to set up a project for an XR game or application. Set up an XR scene How to add the GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
and components needed by an XR sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
. Run an XR application How to build and run Unity XR projects during development. XR graphics XR-specific graphics topics. XR audio Understand audio for XR projects. Additional resources and examples

Get started with 3D game development


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