Constant Force 2D reference
2D game development in URP
Physics Material 2D referenceA Physics MaterialA physics asset for adjusting the friction and bouncing effects of colliding objects. More info
See in Glossary 2D is used to adjust the friction and bounce that occur between 2D physics objects when they collide.
For more detailed information on game physics, see 3D Physics.
Use a Physics Material 2DTo create a Physics Material 2D, go to Assets > Create > 2D > Physics Material 2D.
Property Function Friction Set the coefficient of friction for this colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesnât need to be exactly the same shape as the objectâs mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More infoTo use your created Physics Material 2DUse to adjust the friction and bounce that occurs between 2D physics objects when they collide More info
See in Glossary, drag it onto an object with an attached 2D Collider component or drag it onto the collider in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window.
Note: The equivalent asset in 3D physics is referred to as a Physics Material.
PhysicsMaterial2D
Constant Force 2D reference
2D game development in URP
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