Tags
block. Set a shader to require URP or HDRP Use a RenderPipeline
tag to require the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info#pragma
directive to target a graphics API or platform. Set a shader to require a shader model or GPU feature Use a #pragma
directive to target a shader model or GPU feature. set a shader to require a package Use a PackageRequirements
block to add package requirements to a SubShader or Pass. Set the render queue of a shader Use a Queue
tag to set when Unity runs a shader. Set when Unity runs a shader pass via a LightMode tag Use a LightMode
tag to set when Unity runs a shader. Prioritize lower quality shaders with the LOD command Use a LOD
command to fine-tune shader performance on different hardware. Disable dynamic batching of a shader Use a DisableBatching
tag to prevent Unity from applying dynamic batchingAn automatic Unity process which attempts to render multiple meshes as if they were a single mesh for optimized graphics performance. The technique transforms all of the GameObject vertices on the CPU and groups many similar vertices together. More infoPackageRequirements
block, such as incorrect version values.
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