Configure when and if Unity uses a shader
Add a shader tag to a SubShader or Pass
Introduction to shader tagsTags are key-value pairs of data. Unity uses predefined keys and values to determine how and when to use a given SubShader or Pass, or you can also create your own custom SubShader and Pass tags with custom values. You can access SubShader and Pass tags from C# code.
The most commonly used predefined Pass tag is the LightMode
tag; this is used in all render pipelines. Other Pass tags vary by render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary. For more information, see the following pages:
Configure when and if Unity uses a shader
Add a shader tag to a SubShader or Pass
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