Conservative
command to rasterize pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoCull
command to improve rendering efficiency by setting which polygons the GPU doesnât draw. Set the depth bias in a shader Use the Offset
command to set the depth at which the GPU draws geometry. Set the depth clip mode in a shader Use the ZClip
command to set how the GPU handles fragments that are outside the near and far clip planes. Set the depth testing mode in a shader Use the ZTest
command to change the conditions of depth testing to achieve visual effects such as object occlusion. Disable writing to the depth buffer in a shader Use the ZWrite
command to set whether the GPU renders to the depth bufferA memory store that holds the z-value depth of each pixel in an image, where the z-value is the depth for each rendered pixel from the projection plane. More infoStencil
command to configure the stencil test, or configure what the GPU writes to the stencil bufferA memory store that holds an 8-bit per-pixel value. In Unity, you can use a stencil buffer to flag pixels, and then only render to pixels that pass the stencil operation. More infoBlend
and BlendOp
commands to set how the GPU combines the output of the fragment shaderA program that runs on the GPU. More infoColorMask
command to prevent the GPU rendering to certain color channels, for example to render uncolored shadows. Reduce aliasing with AlphaToMask mode Use the AlphaToMask
command to set the GPU to modify multisample anti-aliasing (MSAA) to reduce aliasing un shaders that use alpha testing, such as vegetation shaders. Group commands with the Category block Use the Category
block to group commands that set the render state, so you can inherit the grouped rendering state within the block.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4