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Manual: Writing custom shaders in URP

Examples of writing a custom shader in URP

Writing custom shaders in URP

Resources for writing HLSL and ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
code to create custom shadersA program that runs on the GPU. More info
See in Glossary
in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).

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Examples of writing a custom shader in URP


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