How Unity works with packages
ConceptsThis section explains many of the concepts surrounding the Unity Package Manager functionality:
Multiple versions of each package are available, marking changes to that package along its lifecycle. Every time a developer updates the package, they give it a new version number. A change in package version tells you whether it contains a breaking change (major), new backward-compatible functionality (minor), or bug fixes only (patch). These indicators follow Semantic Versioning rules.
To view the list of versions available for a specific package, refer to Finding a specific version.
ManifestsThere are two types of manifest files:
<project>/Packages
directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More infomanifest.json
) store information that the Package Manager needs to locate and load the right packages, including a list of packages and versions declared as dependencies.package.json
) store information about a specific package, and a list of packages and versions that the package requires.Both files use JSON (JavaScript Object Notation) syntax.
RegistryIn the domain of Unityâs Package Manager, a package registry is a server that stores package contents and information (metadata) on each package version. Unity maintains a central registry of official packages that are available for distribution. By default, all projects use the official Unity package registry. But you can add additional registries to store and distribute private packages or stage custom packages while you are developing them.
Package managementThe Unity Package Manager is a tool that manages the entire package system. Its primary tasks include the following:
The Unity Package Manager installs samples, tools, and assets on a per-project basis, rather than installing them across all projects for a specific machine or device. It uses a global cache to store downloaded package metadata and contents. Once installed in a project, Unity treats package assets similarly to other assets in the project. The only difference is that these assets are stored inside the package folder and are immutableYou cannot change the contents of an immutable (read-only) package. This is the opposite of mutable. Most packages are immutable, including packages downloaded from the package registry or by Git URL.
See in Glossary. You can permanently change content only from Local and Embedded package sources.
Sources describe where the package came from:
Source Description Registry The Unity Package Manager downloads most packages from a package registry server into a global cache on your computer as you request them. These packages are immutable, so you can use them in your project, but you canât modify them or change their package manifests. Built-in These packages allow you to enable or disable Unity features (for example, Terrain Physics, Animation, etc.). Built-in packages are immutable. For more information, refer to Built-in packagesBuilt-in packages allow users to toggle Unity features on or off through the Package Manager. Enabling or disabling a package reduces the run-time build size. For example, most projects donât use the legacy Particle System. By removing the abstracted package of this feature, the related code and resources are not part of the final built product. Typically, these packages contain only the package manifest and are bundled with Unity (rather than available on the package registry).Packages
directory at the root of a Unity project. This differs from most packages which you download from a package server and are immutable. More infoTo edit the package manifest for a package, refer to Inspecting packages.
The Package Manager window displays a label that corresponds to some of these sources. For more information, refer to Labels.
Note: The Package Manager stores packages that you download from the Asset Store in different caches, depending on the package type.
.unitypackage
extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More infoHow Unity works with packages
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