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Showing content from https://docs.unity3d.com/Manual/sprite/../tilemaps/../../ScriptReference/Tilemaps.Tilemap.html below:

Unity - Scripting API: Tilemap

AddTileAnimationFlags Adds the TileAnimationFlags onto the Tile at the given position. AddTileFlags Adds the TileFlags onto the Tile at the given position. BoxFill Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). ClearAllEditorPreviewTiles Clears all editor preview Tiles that are placed in the Tilemap. ClearAllTiles Clears all Tiles that are placed in the Tilemap. CompressBounds Compresses the origin and size of the Tilemap to bounds where Tiles exist. ContainsTile Returns true if the Tilemap contains the given Tile. Returns false if not. DeleteCells Removes cells from within the Tilemap's bounds. EditorPreviewBoxFill Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). EditorPreviewFloodFill Does an editor preview of a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. FloodFill Does a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. GetAnimationFrame Retrieves the current animation frame for a Tile at the given position. GetAnimationFrameCount Retrieves the number of animation frames for a Tile at the given position. GetAnimationTime Retrieves the current running animation time for a Tile at the given position. GetCellCenterLocal Gets the logical center coordinate of a Grid cell in local space. The logical center for a cell of the Tilemap is defined by the Tile Anchor of the Tilemap. GetCellCenterWorld Gets the logical center coordinate of a Grid cell in world space. The logical center for a cell of the Tilemap is defined by the Tile Anchor of the Tilemap. GetColliderType Gets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. GetColor Gets the Color of a Tile given the XYZ coordinates of a cell in the Tilemap. GetEditorPreviewColor Gets the Color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. GetEditorPreviewSprite Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. GetEditorPreviewTile Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap. GetEditorPreviewTileFlags Gets the TileFlags of the editor preview Tile at the given position. GetEditorPreviewTransformMatrix Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. GetInstantiatedObject Gets the GameObject instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. GetObjectToInstantiate Gets the GameObject which will be instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. GetSprite Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. GetTile Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. GetTileAnimationFlags Gets the TileAnimationFlags of the Tile at the given position. GetTileFlags Gets the TileFlags of the Tile at the given position. GetTilesBlock Retrieves an array of Tiles with the given bounds. GetTilesBlockNonAlloc Retrieves an array of Tiles with the given bounds. GetTilesRangeCount Retrieves the number of Tiles within the given range, inclusive of the Cells at both the starting position and the ending positions. This method begins at the given starting position and iterates through all available Z Positions, then iterates through the X and Y positions until it reaches the ending position. GetTilesRangeNonAlloc Retrieves an array of Tiles within the given range, inclusive of the Cells at both the starting position and the ending positions. This method begins at the given starting position and iterates through all available Z Positions, then iterates through the X and Y positions until it reaches the ending position. GetTransformMatrix Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. GetUsedSpritesCount Gets the total number of different Sprites used in the Tilemap. GetUsedSpritesNonAlloc Fills the given array with the total number of different Sprites used in the Tilemap and returns the number of Sprites filled. GetUsedTilesCount Gets the total number of different Tiles used in the Tilemap. GetUsedTilesNonAlloc Fills the given array with the total number of different Tiles used in the Tilemap and returns the number of Tiles filled. HasEditorPreviewTile Returns whether there is an editor preview Tile at the position. HasTile Returns whether there is a Tile at the position. InsertCells Inserts cells into the Tilemap. RefreshAllTiles Refreshes all Tiles in the Tilemap. The Tilemap will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. RefreshTile Refreshes a Tile at the given XYZ coordinates of a cell in the Tilemap. RemoveTileAnimationFlags Removes the TileAnimationFlags from the Tile at the given position. RemoveTileFlags Removes the TileFlags from the Tile at the given position. ResizeBounds Resizes Tiles in the Tilemap to bounds defined by origin and size. SetAnimationFrame Sets the current animation frame for a Tile at the given position. SetAnimationTime Sets the running animation time for a Tile at the given position. SetColliderType Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. SetColor Sets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. SetEditorPreviewColor Sets the color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. SetEditorPreviewTile Sets an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. SetEditorPreviewTransformMatrix Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. SetTile Sets a Tile at the given XYZ coordinates of a cell in the Tilemap. SetTileAnimationFlags Sets the TileAnimationFlags onto the Tile at the given position. SetTileFlags Sets the TileFlags onto the Tile at the given position. SetTiles Sets an array of Tiles at the given XYZ coordinates of the corresponding cells in the Tilemap. SetTilesBlock Fills bounds with array of Tiles. SetTransformMatrix Sets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. SwapTile Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles.

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