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Showing content from https://docs.unity3d.com/Manual/sprite/../surface-shaders-language-reference-input-structure.html below:

Manual: Surface Shader input structure reference for the Built-In Render Pipeline

Surface Shader optional directives reference for the Built-In Render Pipeline

Shader methods in the Built-In Render Pipeline

Surface Shader input structure reference for the Built-In Render Pipeline

The input structure Input generally has any texture coordinates needed by the shaderA program that runs on the GPU. More info
See in Glossary
. Texture coordinates must be named “uv” followed by texture name (or start it with “uv2” to use second texture coordinate set).

Additional values that can be put into Input structure:

Surface Shader optional directives reference for the Built-In Render Pipeline

Shader methods in the Built-In Render Pipeline


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