Debug shaders with PIX
ShaderLab language reference
Shader languages referenceReference for ShaderLabUnityâs language for defining the structure of Shader objects. More info
See in Glossary, and High Level ShaderA program that runs on the GPU. More info
See in Glossary Language (HLSL) in Unity.
#pragma require
directive. HLSL pragma target command reference Reference for the shader models Unity uses, and the combination of #pragma require
values that each corresponds to. Built-in shader variables reference Reference for the global variables Unity provides for your custom shaders, such as transformation matrices and light parameters. Additional resources
Debug shaders with PIX
ShaderLab language reference
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