A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../shader-built-in-configure-properties.html below:

Manual: Configuring material properties in prebuilt shaders

Prebuilt shaders render pipeline compatibility reference

Creating a material from a prebuilt shader

Configuring material properties in prebuilt shaders

Techniques for using the properties of a prebuilt shaderA program that runs on the GPU. More info
See in Glossary
to change how materials look.

Page Description Creating a material from a prebuilt shader Learn how the the Standard shader allows for many configurations in order to represent a variety of material types. Texture maps Use texture maps to add detail to the surface of a model. Additional resources

Prebuilt shaders render pipeline compatibility reference

Creating a material from a prebuilt shader


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4