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Manual: Prebuilt shaders in the Built-In Render Pipeline
Standard Shader in the Built-In Render Pipeline
Prebuilt shaders in the Built-In Render Pipeline
Resources for using the Standard ShaderA program that runs on the GPU. More info
See in Glossary, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
Page Description Standard Shader Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal. Particle shaders Resources for using the Standard Particle Shaders to render a variety of particle effects. Autodesk Interactive shader The Autodesk Interactive shader replicates the Interactive PBS shader available in Autodesk® 3DsMax and Autodesk® Maya. Replace shaders at runtime Change the shader that a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary uses to render certain geometry at runtime. Additional resources
Standard Shader in the Built-In Render Pipeline
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