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Unity - Manual: Transparent Shader Family

Transparent Shader Family

Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary
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The Transparent shaders are used for fully- or semi-transparent objects. Using the alpha channel of the Base texture, you can determine areas of the object which can be more or less transparent than others. This can create a great effect for glass, HUD interfaces, or sci-fi effects.

Transparent Vertex-Lit shader-TransVertexLit

Assets needed:

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Transparent Diffuse shader-TransDiffuse

Assets needed:

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Transparent Specular shader-TransSpecular

Assets needed:

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

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Transparent Normal mapped shader-TransBumpedDiffuse

Assets needed:

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Transparent Normal mapped Specular shader-TransBumpedSpecular

Assets needed:

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

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Transparent Parallax shader-TransParallaxDiffuse

Assets needed:

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Transparent Parallax Specular shader-TransParallaxSpecular

Assets needed:

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

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TransparentFamily


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