Transparent Parallax Specular
Transparent Cutout Vertex-Lit
Transparent Cutout Shader FamilyNote. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary.
The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.
Transparent Cutout Vertex-Lit shader-TransCutVertexLitAssets needed:
Assets needed:
Assets needed:
Note: One limitation of this shader is that the Base textureâs alpha channel doubles as a Specular Map for the Specular shaders in this family.
Transparent Cutout Bumped shader-TransCutBumpedDiffuseAssets needed:
Assets needed:
Note: One limitation of this shader is that the Base textureâs alpha channel doubles as a Specular Map for the Specular shaders in this family.
TransparentCutoutFamily
Transparent Parallax Specular
Transparent Cutout Vertex-Lit
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