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Showing content from https://docs.unity3d.com/Manual/sprite/../shader-TransparentCutoutFamily.html below:

Manual: Transparent Cutout Shader Family

Transparent Parallax Specular

Transparent Cutout Vertex-Lit

Transparent Cutout Shader Family

Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary
.

The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.

Transparent Cutout Vertex-Lit shader-TransCutVertexLit

Assets needed:

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Transparent Cutout Diffuse shader-TransCutDiffuse

Assets needed:

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Transparent Cutout Specular shader-TransCutSpecular

Assets needed:

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

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Transparent Cutout Bumped shader-TransCutBumpedDiffuse

Assets needed:

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Transparent Cutout Bumped Specular shader-TransCutBumpedSpecular

Assets needed:

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

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TransparentCutoutFamily

Transparent Parallax Specular

Transparent Cutout Vertex-Lit


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