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Unity - Manual: Programming in Unity

Fullscreen Master Stack in Shader Graph reference for URP

Get started with programming in Unity

Programming in Unity

Programming in Unity refers to authoring your project’s functionality in code rather than through the Unity Editor UI. This allows you to go beyond what can be done in the Editor UI alone. Interacting directly with the public Unity APIs allows for finer control and a greater degree of customization.

Learning to program in particular languages is beyond the scope of this section. However, there are many books, tutorials, and other resources for learning how to program with Unity. Refer to learn for further details.

Topic Description Get started with programming in Unity Get started with creating, naming, and editing your first Unity scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
. Environment and tools Set up your software development environment with the right tools for programming in Unity. Object-oriented development Develop Unity projects with the traditional object-oriented programming philosophy and architecture. Compilation and code reload How Unity transforms the code you write into code that runs, and the implications for development iteration times and your application’s runtime behavior. Code optimization Project configuration, design patterns, and coding strategies to help optimize the performance of your code. Debugging and diagnostics Debug, diagnose, and fix problems in your code. Additional resources and examples

Fullscreen Master Stack in Shader Graph reference for URP

Get started with programming in Unity


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