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Showing content from https://docs.unity3d.com/Manual/sprite/../profiling-edit-mode.html below:

Manual: Collect performance data about the Unity Editor

Collect performance data in Play mode

Build Profiles Profiler settings

Collect performance data about the Unity Editor

Profile the Unity Editor process to understand how the Editor process affects your application in Play mode.

To profile the Editor:

  1. Open the Profiler (Window > Analysis > Profiler)
  2. Select the Target Selection dropdown, next to Record
  3. Select Edit
Profiler window’s Target Selection dropdown

Tip: To reduce the impact that the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
window has on Editor performance, open the Profiler window in its own process with the Standalone Profiler. The Standalone Profiler is useful because the Profiler window itself uses resources that might skew the performance data.

Profile the Editor’s startup times

To profile the Editor’s startup times, start the Editor with the command line option -profiler-enable. Refer to Profiler command line arguments for more information.

Additional resources

Collect performance data in Play mode

Build Profiles Profiler settings


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