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Unity - Manual: Materials and shaders

Debug Draw Modes for lighting reference

Materials and shaders

Resources for controlling the appearance of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
in scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
using materials, shadersA program that runs on the GPU. More info
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, textures, and color.

Additional resources and examples

Debug Draw Modes for lighting reference


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