Debug Draw Modes for lighting reference
Materials and shadersResources for controlling the appearance of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary in scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary using materials, shadersA program that runs on the GPU. More info
See in Glossary, textures, and color.
Debug Draw Modes for lighting reference
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