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Showing content from https://docs.unity3d.com/Manual/sprite/../custom-data-streams-particle-systems.html below:

Manual: Custom data streams in Particle Systems in the Built-In Render Pipeline

Standard Particle Shaders Material Inspector window reference for the Built-In Render Pipeline

Particle System custom vertex streams in the Built-In Render Pipeline

Custom data streams in Particle Systems in the Built-In Render Pipeline

Resources on implementing custom data streams in your Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary
particle rendering shaderA program that runs on the GPU. More info
See in Glossary
setup.

Standard Particle Shaders Material Inspector window reference for the Built-In Render Pipeline

Particle System custom vertex streams in the Built-In Render Pipeline


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