Introduction to materials
Upgrade material assets to URP or HDRP
Create and assign a materialTo render a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary using a material:
Renderer
. MeshRenderer is the most common and is suitable for most use cases, but SkinnedMeshRenderer, LineRenderer, or TrailRenderer might be more suitable if your GameObject has special requirements.To render a particle systemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary in the Built-in Particle System using a material:
Introduction to materials
Upgrade material assets to URP or HDRP
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