Optimize the Particle System with the C# Job System
Particle System component reference
Access the Particle System from the Animation systemAll particle properties are accessible by the Animation system, meaning you can keyframeA frame that marks the start or end point of a transition in an animation. Frames in between the keyframes are called inbetweens.
See in Glossary them in and control them from your animations.
To access the Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossaryâs properties, follow these steps:
Note that for curves, you can only keyframe the overall curve multiplier, which can be found next to the curve editor in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary.
Optimize the Particle System with the C# Job System
Particle System component reference
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