A Vector3IntField lets users enter a Vector3Int value.
Note: To align a Vector3IntField with other fields in an InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, simply apply the .unity-base-field__aligned
USS class to it. For more information, refer to BaseField
.
You can create a Vector3IntField with UI Builder, UXML, and C#. The following C# example creates a Vector3IntField with the default value (15, 12, 14)
:
Vector3IntField myElement = new Vector3IntField("Label text");
// Set the default value to (15, 12, 14).
myElement.value = new Vector3Int(15, 12, 14);
Example
The following UXML example creates a Vector3IntField with a placeholder:
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<Vector3IntField label="UXML Field" name="the-uxml-field" />
</UXML>
The following C# example illustrates some of the customizable functionalities of the Vector3IntField:
/// <sample>
// Get a reference to the field from UXML and assign a value to it.
var uxmlField = container.Q<Vector3IntField>("the-uxml-field");
uxmlField.value = new Vector3Int(23, 12, 88);
// Create a new field, disable it, and give it a style class.
var csharpField = new Vector3IntField("C# Field");
csharpField.SetEnabled(false);
csharpField.AddToClassList("some-styled-field");
csharpField.value = uxmlField.value;
container.Add(csharpField);
// Mirror the value of the UXML field into the C# field.
uxmlField.RegisterCallback<ChangeEvent<Vector3Int>>((evt) =>
{
csharpField.value = evt.newValue;
});
/// </sample>
To try this example live in Unity, go to Window > UI Toolkit > Samples.
C# base class and namespaceC# class: Vector3IntField
Namespace: UnityEngine.UIElements
Base class: BaseCompositeField_3
This element inherits the following attributes from its base class:
Name Type Descriptionbinding-path
string
Path of the target property to be bound. focusable
boolean
True if the element can be focused. label
string
The string representing the label that will appear beside the field. tabindex
int
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. value
Vector3Int
The value associated with the field.
This element also inherits the following attributes from VisualElement
:
content-container
string
Child elements are added to it, usually this is the same as the element itself. data-source
Object
Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. data-source-path
string
Path from the data source to the value. data-source-type
System.Type
The possible type of data source assignable to this VisualElement.
This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
language-direction
UIElements.LanguageDirection
Indicates the directionality of the elementâs text. The value will propagate to the elementâs children.
Setting the languageDirection to RTL adds basic support for right-to-left (RTL) by reversing the text and handling linebreaking and word wrapping appropriately. However, it does not provide comprehensive RTL support, as this would require text shaping, which includes the reordering of characters, and OpenType font feature support. Comprehensive RTL support is planned for future updates, which will involve additional APIs to handle language, script, and font feature specifications.
To enhance the RTL functionality of this property, users can explore available third-party plugins in the Unity Asset Store and make use of ITextElementExperimentalFeatures.renderedText
name
string
The name of this VisualElement.
Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode
UIElements.PickingMode
Determines if this element can be pick during mouseEvents or IPanel.Pick
queries. style
string
Sets the VisualElement
style values. tooltip
string
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. usage-hints
UIElements.UsageHints
A combination of hint values that specify high-level intended usage patterns for the VisualElement
. This property can only be set when the VisualElement
is not yet part of a Panel
. Once part of a Panel
, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints
drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. Itâs advised to always consider specifying the proper UsageHints
, but keep in mind that some UsageHints
might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). view-data-key
string
Used for view data persistence, such as tree expanded states, scroll position, or zoom level.
This key is used to save and load the view data from the view data store. If you donât set this key, the persistence is disabled for the associated VisualElement
. For more information, refer to View data persistence.
The following table lists all the C# public property names and their related USS selector.
C# property USS selector DescriptionussClassName
.unity-vector3-int-field
USS class name of elements of this type. labelUssClassName
.unity-vector3-int-field__label
USS class name of labels in elements of this type. inputUssClassName
.unity-vector3-int-field__input
USS class name of input elements in elements of this type. ussClassName
.unity-composite-field
USS class name of elements of this type. labelUssClassName
.unity-composite-field__label
USS class name of labels in elements of this type. inputUssClassName
.unity-composite-field__input
USS class name of input elements in elements of this type. spacerUssClassName
.unity-composite-field__field-spacer
USS class name of spacers in elements of this type. multilineVariantUssClassName
.unity-composite-field--multi-line
USS class name of elements of this type when the fields are displayed on multiple lines. fieldGroupUssClassName
.unity-composite-field__field-group
USS class name of field groups in elements of this type. fieldUssClassName
.unity-composite-field__field
USS class name of fields in elements of this type. firstFieldVariantUssClassName
.unity-composite-field__field--first
USS class name of the first field in elements of this type. twoLinesVariantUssClassName
.unity-composite-field--two-lines
USS class name of elements of this type when the fields are displayed on two lines. ussClassName
.unity-base-field
USS class name of elements of this type. labelUssClassName
.unity-base-field__label
USS class name of labels in elements of this type. inputUssClassName
.unity-base-field__input
USS class name of input elements in elements of this type. noLabelVariantUssClassName
.unity-base-field--no-label
USS class name of elements of this type, when there is no label. labelDraggerVariantUssClassName
.unity-base-field__label--with-dragger
USS class name of labels in elements of this type, when there is a dragger attached on them. mixedValueLabelUssClassName
.unity-base-field__label--mixed-value
USS class name of elements that show mixed values alignedFieldUssClassName
.unity-base-field__aligned
USS class name of elements that are aligned in a inspector element disabledUssClassName
.unity-disabled
USS class name of local disabled elements.
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement
at every level of its hierarchy.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4