A ToolbarToggle is an Editor-only control that serves as a toggle in a ToolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary. Itâs a ToggleA checkbox that allows the user to switch an option on or off. More info
See in Glossary with a predefined style that matches the Toolbar style. It looks like a button that you can toggle on and off.
You can create a ToolbarToggle with UI Builder, UXML, or C#. The following C# example creates a ToolbarToggle with a label:
using UnityEditor.UIElements;
...
var toolbarToggle = new ToolbarToggle() { text = "Toggle me" };
C# base class and namespace
C# class: ToolbarToggle
Namespace: UnityEditor.UIElements
Base class: Toggle
This element inherits the following attributes from its base class:
Name Type Descriptionbinding-path
string
Path of the target property to be bound. focusable
boolean
True if the element can be focused. label
string
The string representing the label that will appear beside the field. tabindex
int
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. text
string
Optional text that appears after the BaseBoolField.
Unity creates a Label
automatically if one does not exist.
toggle-on-label-click
boolean
Whether to activate the toggle when the user clicks the label. value
boolean
The value associated with the field.
This element also inherits the following attributes from VisualElement
:
content-container
string
Child elements are added to it, usually this is the same as the element itself. data-source
Object
Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. data-source-path
string
Path from the data source to the value. data-source-type
System.Type
The possible type of data source assignable to this VisualElement.
This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
language-direction
UIElements.LanguageDirection
Indicates the directionality of the elementâs text. The value will propagate to the elementâs children.
Setting the languageDirection to RTL adds basic support for right-to-left (RTL) by reversing the text and handling linebreaking and word wrapping appropriately. However, it does not provide comprehensive RTL support, as this would require text shaping, which includes the reordering of characters, and OpenType font feature support. Comprehensive RTL support is planned for future updates, which will involve additional APIs to handle language, script, and font feature specifications.
To enhance the RTL functionality of this property, users can explore available third-party plugins in the Unity Asset Store and make use of ITextElementExperimentalFeatures.renderedText
name
string
The name of this VisualElement.
Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode
UIElements.PickingMode
Determines if this element can be pick during mouseEvents or IPanel.Pick
queries. style
string
Sets the VisualElement
style values. tooltip
string
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. usage-hints
UIElements.UsageHints
A combination of hint values that specify high-level intended usage patterns for the VisualElement
. This property can only be set when the VisualElement
is not yet part of a Panel
. Once part of a Panel
, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints
drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. Itâs advised to always consider specifying the proper UsageHints
, but keep in mind that some UsageHints
might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). view-data-key
string
Used for view data persistence, such as tree expanded states, scroll position, or zoom level.
This key is used to save and load the view data from the view data store. If you donât set this key, the persistence is disabled for the associated VisualElement
. For more information, refer to View data persistence.
The following table lists all the C# public property names and their related USS selector.
C# property USS selector DescriptionussClassName
.unity-toolbar-toggle
USS class name of elements of this type. ussClassName
.unity-toggle
USS class name for Toggle elements.
Unity adds this USS class to every instance of the Toggle element. Any styling applied to this class affects every Toggle located beside, or below the stylesheet in the visual tree.
labelUssClassName
.unity-toggle__label
USS class name for Labels in Toggle elements.
Unity adds this USS class to the Label
sub-element of the Toggle
if the Toggle has a Label.
inputUssClassName
.unity-toggle__input
USS class name of input elements in Toggle elements.
Unity adds this USS class to the input sub-element of the Toggle
. The input sub-element provides responses to the manipulator.
noTextVariantUssClassName
.unity-toggle--no-text
USS class name of Toggle elements that have no text.
Unity adds this USS class to the Toggle
if the Toggle does not have a label.
checkmarkUssClassName
.unity-toggle__checkmark
USS class name of Images in Toggle elements.
Unity adds this USS class to the Image sub-element of the Toggle
that contains the checkmark image.
textUssClassName
.unity-toggle__text
USS class name of Text elements in Toggle elements.
Unity adds this USS class to Text sub-elements of the Toggle
.
mixedValuesUssClassName
.unity-toggle__mixed-values
USS class name of Toggle elements that have mixed values
Unity adds this USS class to checkmark of the Toggle
when it has mixed values.
ussClassName
.unity-base-field
USS class name of elements of this type. labelUssClassName
.unity-base-field__label
USS class name of labels in elements of this type. inputUssClassName
.unity-base-field__input
USS class name of input elements in elements of this type. noLabelVariantUssClassName
.unity-base-field--no-label
USS class name of elements of this type, when there is no label. labelDraggerVariantUssClassName
.unity-base-field__label--with-dragger
USS class name of labels in elements of this type, when there is a dragger attached on them. mixedValueLabelUssClassName
.unity-base-field__label--mixed-value
USS class name of elements that show mixed values alignedFieldUssClassName
.unity-base-field__aligned
USS class name of elements that are aligned in a inspector element disabledUssClassName
.unity-disabled
USS class name of local disabled elements.
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement
at every level of its hierarchy.
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