A TextField lets users input text data into an application. It accepts and displays text input. You can set placeholder text to provide hints or instructions to the user on what to enter. You can also add validation functions to ensure that the entered data meets certain requirements.
Note: To align a TextField with other fields in an InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, simply apply the .unity-base-field__aligned
USS class to it. For more information, refer to BaseField
.
You can create a TextField with UI Builder, UXML, and C#. The following C# example creates a TextField that allows multiple lines text input:
var textField = new TextField();
textField.label = "Enter your text here:";
textField.multiline = true;
textField.maxLength = 140;
Set a placeholder text
You can set a placeholder text for the element. You can also hide the placeholder text on focus.
Note: The placeholder text wonât display if you set a value for the element. To unset a value in UI Builder, right-click the Value field in the elementâs Inspector tab and select Unset.
In C#, use the placeholder
and the hidePlaceholderOnFocus
properties through textEdition
:
myElement.textEdition.placeholder = "Enter your value here";
myElement.textEdition.hidePlaceholderOnFocus = true;
To style the placeholder text, use the .unity-base-text-field__input--placeholder
USS selector.
Input text is selectable by default. You can customize the selection behaviors such as selectAllOnMouseUP
and selectAllOnFocus
.
In C#, set them through textSelection
:
myElement.textSelection.selectAllOnMouseUp = false;
myElement.textSelection.selectAllOnFocus = false;
You can also style the selected text using the --unity-selection-color
USS custom property. For example, the following USS sets the color of the selected input text to yellow:
.unity-base-text-field__input {
--unity-selection-color: yellow;
}
Enable a vertical scrollbar
If you have enabled multiline text on the TextField, you can display a vertical scrollbar for the text input fieldA field that allows the user to input a Text string More info
See in Glossary.
In C#, set the verticalScrollerVisibility
property to ScrollerVisibility.Auto
or ScrollerVisibility.AlwaysVisible
:
// Set the multiline property to true to enable multiple lines of text
textField.multiline = true;
// Set the vertical scrollbar visibility to AlwaysVisible
textField.verticalScrollerVisibility = ScrollerVisibility.AlwaysVisible;
Control the behavior of the input text
You can use events to control the behavior of the input text. The following example uses event callback functions to handle navigation and submission events for a text field. The example registers navigation events to the TrickleDown phase before theyâre handled by the TextElement
base class:
// A callback function that executes submit logic to handle user input submission.
// It stops the propagation of the event to prevent it from reaching other event handlers.
myField.RegisterCallback<NavigationSubmitEvent>((evt) => {
// Submit logic
evt.StopPropagation();
}, TrickleDown.TrickleDown);
// A callback function that executes focus logic to handle navigation between different UI elements.
// If the navigation direction is up, down, left, or right, it stops the propagation of the event and instructs
// the focusController to ignore the event.
myField.RegisterCallback<NavigationMoveEvent>((evt) => {
if (evt.direction == NavigationMoveEvent.Direction.Up || evt.direction == NavigationMoveEvent.Direction.Down || evt.direction == NavigationMoveEvent.Direction.Left || evt.direction == NavigationMoveEvent.Direction.Right)
{
// Focus logic
evt.StopPropagation();
focusController.IgnoreEvent(evt);
}
}, TrickleDown.TrickleDown);
Example
The following UXML example creates a TextField:
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<TextField label="UXML Field" name="the-uxml-field" value="It's snowing outside." />
</UXML>
The following C# example illustrates some of the customizable functionalities of the TextField:
/// <sample>
// Get a reference to the field from UXML and append a value to it.
var uxmlField = container.Q<TextField>("the-uxml-field");
uxmlField.value += "..";
// Create a new field, disable it, and give it a style class.
var csharpField = new TextField("C# Field");
csharpField.value = "It's snowing outside...";
csharpField.SetEnabled(false);
csharpField.AddToClassList("some-styled-field");
csharpField.value = uxmlField.value;
container.Add(csharpField);
// Mirror the value of the UXML field into the C# field.
uxmlField.RegisterCallback<ChangeEvent<string>>((evt) =>
{
csharpField.value = evt.newValue;
});
/// </sample>
To try this example live in Unity, go to Window > UI Toolkit > Samples.
C# base class and namespaceC# class: TextField
Namespace: UnityEngine.UIElements
Base class: TextInputBaseField_1
This element has the following member attributes:
Name Type Descriptionmultiline
boolean
Set this to true to allow multiple lines in the textfield and false if otherwise. value
string
The string currently being exposed by the field. Inherited UXML attributes
This element inherits the following attributes from its base class:
Name Type Descriptionauto-correction
boolean
Determines if the touch screen keyboard auto correction is turned on or off. binding-path
string
Path of the target property to be bound. emoji-fallback-support
boolean
Specifies the order in which the system should look for Emoji characters when rendering text. If this setting is enabled, the global Emoji Fallback list will be searched first for characters defined as Emoji in the Unicode 14.0 standard. focusable
boolean
True if the element can be focused. hide-mobile-input
boolean
Hides or shows the mobile input field. is-delayed
boolean
If set to true, the value property isnât updated until either the user presses Enter or the text field loses focus. keyboard-type
TouchScreenKeyboardType
The type of mobile keyboard that will be used. label
string
The string representing the label that will appear beside the field. max-length
int
Maximum number of characters for the field. select-all-on-focus
boolean
Controls whether the elementâs content is selected upon receiving focus. select-all-on-mouse-up
boolean
Controls whether the elementâs content is selected when you mouse up for the first time. tabindex
int
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. value
string
The value associated with the field. vertical-scroller-visibility
UIElements.ScrollerVisibility
Option for controlling the visibility of the vertical scroll bar in the TextInputBaseField_1
.
This element also inherits the following attributes from VisualElement
:
content-container
string
Child elements are added to it, usually this is the same as the element itself. data-source
Object
Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. data-source-path
string
Path from the data source to the value. data-source-type
System.Type
The possible type of data source assignable to this VisualElement.
This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
language-direction
UIElements.LanguageDirection
Indicates the directionality of the elementâs text. The value will propagate to the elementâs children.
Setting the languageDirection to RTL adds basic support for right-to-left (RTL) by reversing the text and handling linebreaking and word wrapping appropriately. However, it does not provide comprehensive RTL support, as this would require text shaping, which includes the reordering of characters, and OpenType font feature support. Comprehensive RTL support is planned for future updates, which will involve additional APIs to handle language, script, and font feature specifications.
To enhance the RTL functionality of this property, users can explore available third-party plugins in the Unity Asset Store and make use of ITextElementExperimentalFeatures.renderedText
name
string
The name of this VisualElement.
Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode
UIElements.PickingMode
Determines if this element can be pick during mouseEvents or IPanel.Pick
queries. style
string
Sets the VisualElement
style values. tooltip
string
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. usage-hints
UIElements.UsageHints
A combination of hint values that specify high-level intended usage patterns for the VisualElement
. This property can only be set when the VisualElement
is not yet part of a Panel
. Once part of a Panel
, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints
drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. Itâs advised to always consider specifying the proper UsageHints
, but keep in mind that some UsageHints
might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). view-data-key
string
Used for view data persistence, such as tree expanded states, scroll position, or zoom level.
This key is used to save and load the view data from the view data store. If you donât set this key, the persistence is disabled for the associated VisualElement
. For more information, refer to View data persistence.
The following table lists all the C# public property names and their related USS selector.
C# property USS selector DescriptionussClassName
.unity-text-field
USS class name of elements of this type. labelUssClassName
.unity-text-field__label
USS class name of labels in elements of this type. inputUssClassName
.unity-text-field__input
USS class name of input elements in elements of this type. ussClassName
.unity-base-text-field
USS class name of elements of this type. labelUssClassName
.unity-base-text-field__label
USS class name of labels in elements of this type. inputUssClassName
.unity-base-text-field__input
USS class name of input elements in elements of this type. singleLineInputUssClassName
.unity-base-text-field__input--single-line
USS class name of single line input elements in elements of this type. multilineInputUssClassName
.unity-base-text-field__input--multiline
USS class name of multiline input elements in elements of this type. placeholderUssClassName
.unity-base-text-field__input--placeholder
USS class name of input elements when placeholder text is shown ussClassName
.unity-base-field
USS class name of elements of this type. labelUssClassName
.unity-base-field__label
USS class name of labels in elements of this type. inputUssClassName
.unity-base-field__input
USS class name of input elements in elements of this type. noLabelVariantUssClassName
.unity-base-field--no-label
USS class name of elements of this type, when there is no label. labelDraggerVariantUssClassName
.unity-base-field__label--with-dragger
USS class name of labels in elements of this type, when there is a dragger attached on them. mixedValueLabelUssClassName
.unity-base-field__label--mixed-value
USS class name of elements that show mixed values alignedFieldUssClassName
.unity-base-field__aligned
USS class name of elements that are aligned in a inspector element disabledUssClassName
.unity-disabled
USS class name of local disabled elements.
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement
at every level of its hierarchy.
The following table outlines the custom properties that are available exclusively for the TextField element in USS:
Property Type Description--unity-cursor-color
string The color code of the text caret. --unity-selection-color
string The color code of the selected text. Additional resources
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