A ListView is a vertically scrollable area that links to and displays a list of items.
Note: The horizontal and vertical Scroller elements are standard UI Toolkit Scrollers.
Create a ListViewYou can create a ListView with UI Builder, UXML, and C#. The following C# example creates a ListView:
var listView = new ListView();
ListView versus ScrollView
You can use a ScrollViewA UI Control which displays a large set of Controls in a viewable area that you can see by using a scrollbar. More info
See in Glossary control to create the same functionalities as using a ListView. However, a ListView is more efficient than a ScrollView when you do the following:
VisualElement
class. You can style the look, define the behaviour, and display it on screen as part of the UI. More infoTo refresh the collection view, in general, call the RefreshItems
or RefreshItem
method. However, in the following cases, call Rebuild
instead to refresh the collection view:
List<float>
to a List<Vector3>
.makeItem
or destroyItem
.Note: If you call Rebuild
, the collection view is completely rebuilt, which can be expensive. If you call RefreshItems
or RefreshItem
, the collection view is only refreshed, which is less expensive.
To change how item height is used to drive content, use the VirtualizationMethod:
VirtualizationMethod.FixedHeight
sets all items to the same height.VirtualizationMethod.DynamicHeight
allows items to have varying heights.The ListView has a built-in child ScrollView element that lets users scroll through the list. You can control the speed of the scroll by overriding the mouseWheelScrollSize
, horizontalPageSize
, and verticalPageSize
properties of the ScrollView with C#.
By default, the ListView control is not reorderable. To make it reorderable, set the reorderable
property to true
in UI Builder, UXML, or C#.
listView.reorderable = true;
Implement drag-and-drop operations for ListView
Drag-and-drop is a common feature in UI design. To implement the drag-and-drop operations, override the following methods:
canStartDrag
.setupDragAndDrop
.dragAndDropUpdate
. You can perform certain actions based on the drag position or other conditions.handleDrop
.During the drag-and-drop operation, you can enable the reordering of items by dragging. To enable, set the reorderable
attribute to true
in UI Builder, UXML, and C#.
Refer to Create a drag-and-drop list and tree views between windows for an example.
ListView FAQsThe following are some frequently asked questions about the ListView control.
Can I get the indices of the rows that are visible on the screen?
There are no dedicated APIs for this. You can use the bindItem
and unbindItem
callbacks to track these indices.
Can I get the list of rows that are visible in the view?
There are no dedicated APIs for this. You can use UQuery to retrieve the elements of interest.
Is it mandatory for any of the overridden functions of a view controller to call base.Method
?
Call this method only if you want to extend its default behavior.
Iâve added a Toggle to my row. Why doesnât the selection jump to that row when the user selects it?
By default, the row is selected only if the mouse down event is not consumed by the rowâs contents. In this case, your Toggle stops the event propagation. To fix this, register a PointerDownEvent
callback with TrickleDown
on the Toggle to call SetSelection
.
How do I receive a callback when a user changes their selection in the view?
It is recommended to use the selectedIndicesChanged
callback to retrieve data by index when needed. While you can also use selectionChanged
, be aware that it returns a list of objects, which can cause boxing allocations when used with value types.
Can I have a horizontal ListView?
The ListView control doesnât support horizontal layout and virtualization. Itâs recommended to use a ScrollView with flex-direction: row
to layout elements horizontally. However, applying this to a ListView breaks virtualization.
The following UXML example creates a ListView:
<UXML xmlns="UnityEngine.UIElements">
<ListView class="the-uxml-listview" fixed-item-height="20" />
</UXML>
The following C# example illustrates some of the customizable functionalities of the ListView:
/// <sample>
// Create some list of data, here simply numbers in interval [1, 1000]
const int itemCount = 1000;
var items = new List<string>(itemCount);
for (var i = 0; i < itemCount; i++)
items.Add(i.ToString());
// The "makeItem" function will be called as needed
// when the ListView needs more items to render
Func<VisualElement> makeItem = () => new Label();
// As the user scrolls through the list, the ListView object
// will recycle elements created by the "makeItem"
// and invoke the "bindItem" callback to associate
// the element with the matching data item (specified as an index in the list)
Action<VisualElement, int> bindItem = (e, i) => ((Label)e).text = items[i];
var listView = container.Q<ListView>();
listView.makeItem = makeItem;
listView.bindItem = bindItem;
listView.itemsSource = items;
listView.selectionType = SelectionType.Multiple;
// Callback invoked when the user double clicks an item
listView.itemsChosen += (selectedItems) =>
{
Debug.Log("Items chosen: " + string.Join(", ", selectedItems));
};
// Callback invoked when the user changes the selection inside the ListView
listView.selectedIndicesChanged += (selectedIndices) =>
{
Debug.Log("Index selected: " + string.Join(", ", selectedIndices));
// Note: selectedIndices can also be used to get the selected items from the itemsSource directly or
// by using listView.viewController.GetItemForIndex(index).
};
/// </sample>
To try this example live in Unity, go to Window > UI Toolkit > Samples. â For more examples, refer to the following:
GameSwitch
objects.C# class: ListView
Namespace: UnityEngine.UIElements
Base class: BaseListView
This element has the following member attributes:
Name Type Descriptionitem-template
UIElements.VisualTreeAsset
A UXML template that constructs each recycled and rebound element within the list. This template is designed to replace the makeItem
definition.
You can use it along with BaseListView.bindingSourceSelectionMode
and bindings to have a completely codeless workflow.
This element inherits the following attributes from its base class:
Name Type Descriptionallow-add
boolean
This property allows the user to allow or block the addition of an item when clicking on the Add Button. It must return true
or false
.
If the callback is not set to false
, any Add operation will be allowed.
allow-remove
boolean
This property allows the user to allow or block the removal of an item when clicking on the Remove Button. It must return true
or false
.
If the property is not set to false
, any Remove operation will be allowed.
binding-path
string
Path of the target property to be bound. binding-source-selection-mode
UIElements.BindingSourceSelectionMode
This property controls whether every element in the list will get its data source setup automatically to the correct item in the collectionâs source.
When set to AutoAssign
, the bind callbacks donât need to be specified, since bindings can be used to fill the elements.
fixed-item-height
float
The height of a single item in the list, in pixels.
This property must be set when using the virtualizationMethod
is set to FixedHeight
, for the collection view to function. If set when virtualizationMethod
is DynamicHeight
, it serves as the default height to help calculate the number of items necessary and the scrollable area, before items are laid out. It should be set to the minimum expected height of an item.
focusable
boolean
True if the element can be focused. header-title
string
This property controls the text of the foldout header when using showFoldoutHeader
.
If the makeHeader
callback is set, this property gets overridden and the title is not shown.
reorder-mode
UIElements.ListViewReorderMode
This property controls the drag and drop mode for the list view.
The default value is Simple
. When this property is set to Animated
, Unity adds drag handles in front of every item and the drag and drop manipulation pushes items with an animation when the reordering happens. Multiple item reordering is only supported with the Simple
drag mode.
reorderable
boolean
Gets or sets a value that indicates whether the user can drag list items to reorder them.
The default value is false
which allows the user to drag items to and from other views when you implement canStartDrag
, setupDragAndDrop
, dragAndDropUpdate
, and handleDrop
. Set this value to true
to allow the user to reorder items in the list.
selection-type
UIElements.SelectionType
Controls the selection type.
The default value is SelectionType.Single
. When you set the collection view to disable selections, any current selection is cleared.
show-add-remove-footer
boolean
This property controls whether a footer will be added to the list view.
The default value is false
. When this property is set to true
, Unity adds a footer under the scroll view. This footer contains two buttons: A â+â button. When clicked, it adds a single item at the end of the list view. A â-â button. When clicked, it removes all selected items, or the last item if none are selected. If the makeFooter
callback is set, it will override this property.
show-alternating-row-backgrounds
UIElements.AlternatingRowBackground
This property controls whether the background colors of collection view rows alternate. Takes a value from the AlternatingRowBackground
enum. show-border
boolean
Enable this property to display a border around the collection view.
If set to true, a border appears around the ScrollView that the collection view uses internally.
show-bound-collection-size
boolean
This property controls whether the list view displays the collection size (number of items).
The default value is true
. When this property is set to to true
, the ListView includes a TextField to control the array size.
SA: UnityEditor.UIElements.BindingExtensions.Bind
show-foldout-header
boolean
This property controls whether the list view displays a header, in the form of a foldout that can be expanded or collapsed.
The default value is false
. When this property is set to true
, Unity adds a foldout in the hierarchy of the list view and moves the scroll view inside that newly created foldout. You can change the text of this foldout with headerTitle
property on the ListView. If showBoundCollectionSize
is set to true
, the ListView includes a TextField to control the array size. If the makeHeader
callback is set, no Foldout is shown.
tabindex
int
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. virtualization-method
UIElements.CollectionVirtualizationMethod
The virtualization method to use for this collection when a scroll bar is visible. Takes a value from the CollectionVirtualizationMethod
enum.
The default value is FixedHeight
. When using fixed height, specify the fixedItemHeight
property. Fixed height is more performant but offers less flexibility on content. When using DynamicHeight
, the collection will wait for the actual height to be computed. Dynamic height is more flexible but less performant.
This element also inherits the following attributes from VisualElement
:
content-container
string
Child elements are added to it, usually this is the same as the element itself. data-source
Object
Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children. data-source-path
string
Path from the data source to the value. data-source-type
System.Type
The possible type of data source assignable to this VisualElement.
This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
language-direction
UIElements.LanguageDirection
Indicates the directionality of the elementâs text. The value will propagate to the elementâs children.
Setting the languageDirection to RTL adds basic support for right-to-left (RTL) by reversing the text and handling linebreaking and word wrapping appropriately. However, it does not provide comprehensive RTL support, as this would require text shaping, which includes the reordering of characters, and OpenType font feature support. Comprehensive RTL support is planned for future updates, which will involve additional APIs to handle language, script, and font feature specifications.
To enhance the RTL functionality of this property, users can explore available third-party plugins in the Unity Asset Store and make use of ITextElementExperimentalFeatures.renderedText
name
string
The name of this VisualElement.
Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode
UIElements.PickingMode
Determines if this element can be pick during mouseEvents or IPanel.Pick
queries. style
string
Sets the VisualElement
style values. tooltip
string
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. usage-hints
UIElements.UsageHints
A combination of hint values that specify high-level intended usage patterns for the VisualElement
. This property can only be set when the VisualElement
is not yet part of a Panel
. Once part of a Panel
, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints
drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. Itâs advised to always consider specifying the proper UsageHints
, but keep in mind that some UsageHints
might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). view-data-key
string
Used for view data persistence, such as tree expanded states, scroll position, or zoom level.
This key is used to save and load the view data from the view data store. If you donât set this key, the persistence is disabled for the associated VisualElement
. For more information, refer to View data persistence.
The following table lists all the C# public property names and their related USS selector.
C# property USS selector DescriptionussClassName
.unity-list-view
The USS class name for ListView elements.
Unity adds this USS class to every instance of the ListView element. Any styling applied to this class affects every ListView located beside, or below the stylesheet in the visual tree.
itemUssClassName
.unity-list-view__item
The USS class name of item elements in ListView elements.
Unity adds this USS class to every item element the ListView contains. Any styling applied to this class affects every item element located beside, or below the stylesheet in the visual tree.
emptyLabelUssClassName
.unity-list-view__empty-label
The USS class name for label displayed when ListView is empty.
Unity adds this USS class to the label displayed if the ListView is empty. Any styling applied to this class affects every empty label located beside, or below the stylesheet in the visual tree.
reorderableUssClassName
.unity-list-view__reorderable
The USS class name for reorderable animated ListView elements.
Unity adds this USS class to every instance of the ListView element when reorderMode
is set to Animated
. Any styling applied to this class affects every ListView located beside, or below the stylesheet in the visual tree.
reorderableItemUssClassName
.unity-list-view__reorderable-item
The USS class name for item elements in reorderable animated ListView.
Unity adds this USS class to every element in the ListView when reorderMode
is set to Animated
. Any styling applied to this class affects every element located beside, or below the stylesheet in the visual tree.
reorderableItemContainerUssClassName
.unity-list-view__reorderable-item__container
The USS class name for item container in reorderable animated ListView.
Unity adds this USS class to every item container in the ListView when reorderMode
is set to Animated
. Any styling applied to this class affects every item container located beside, or below the stylesheet in the visual tree.
reorderableItemHandleUssClassName
.unity-list-view__reorderable-handle
The USS class name for drag handle in reorderable animated ListView.
Unity adds this USS class to drag handles in the ListView when reorderMode
is set to Animated
. Any styling applied to this class affects every drag handle located beside, or below the stylesheet in the visual tree.
reorderableItemHandleBarUssClassName
.unity-list-view__reorderable-handle-bar
The USS class name for drag handle bar in reorderable animated ListView.
Unity adds this USS class to every drag handle bar in the ListView when reorderMode
is set to Animated
. Any styling applied to this class affects every drag handle bar located beside, or below the stylesheet in the visual tree.
footerUssClassName
.unity-list-view__footer
The USS class name for the footer of the ListView.
Unity adds this USS class to the footer element in the ListView. Any styling applied to this class affects every ListView located beside, or below the stylesheet in the visual tree.
foldoutHeaderUssClassName
.unity-list-view__foldout-header
The USS class name for the foldout header of the ListView.
Unity adds this USS class to the foldout element in the ListView. Any styling applied to this class affects every foldout located beside, or below the stylesheet in the visual tree.
arraySizeFieldUssClassName
.unity-list-view__size-field
The USS class name for the size field of the ListView when show bound collection size is enabled
Unity adds this USS class to the size field element in the ListView when showBoundCollectionSize
is set to true
. Any styling applied to this class affects every size field located beside, or below the stylesheet in the visual tree.
arraySizeFieldWithHeaderUssClassName
.unity-list-view__size-field--with-header
The USS class name for the size field of the ListView when foldout header is enabled.
Unity adds this USS class to the size field element in the ListView when showBoundCollectionSize
is set to true
. Any styling applied to this class affects every size field located beside, or below the stylesheet in the visual tree.
arraySizeFieldWithFooterUssClassName
.unity-list-view__size-field--with-footer
The USS class name for the size field of the ListView when the footer is enabled.
Unity adds this USS class to the size field element in the ListView when showBoundCollectionSize
is set to true
. Any styling applied to this class affects every size field located beside, or below the stylesheet in the visual tree.
listViewWithHeaderUssClassName
.unity-list-view--with-header
The USS class name for ListView when foldout header is enabled.
Unity adds this USS class to ListView when showFoldoutHeader
is set to true
. Any styling applied to this class affects every list located beside, or below the stylesheet in the visual tree.
listViewWithFooterUssClassName
.unity-list-view--with-footer
The USS class name for ListView when add/remove footer is enabled.
Unity adds this USS class to ListView when showAddRemoveFooter
is set to true
. Any styling applied to this class affects every list located beside, or below the stylesheet in the visual tree.
scrollViewWithFooterUssClassName
.unity-list-view__scroll-view--with-footer
The USS class name for scroll view when add/remove footer is enabled.
Unity adds this USS class scroll view of BaseListView
when showAddRemoveFooter
is set to true
. Any styling applied to this class affects every list located beside, or below the stylesheet in the visual tree.
ussClassName
.unity-collection-view
The USS class name for BaseVerticalCollectionView elements.
Unity adds this USS class to every instance of the BaseVerticalCollectionView element. Any styling applied to this class affects every BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
borderUssClassName
.unity-collection-view--with-border
The USS class name for BaseVerticalCollectionView elements with a border.
Unity adds this USS class to an instance of the BaseVerticalCollectionView element if the instanceâs BaseVerticalCollectionView.showBorder
property is set to true. Any styling applied to this class affects every such BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
itemUssClassName
.unity-collection-view__item
The USS class name of item elements in BaseVerticalCollectionView elements.
Unity adds this USS class to every item element the BaseVerticalCollectionView contains. Any styling applied to this class affects every item element located beside, or below the stylesheet in the visual tree.
dragHoverBarUssClassName
.unity-collection-view__drag-hover-bar
The USS class name of the drag hover bar.
Unity adds this USS class to the bar that appears when the user drags an item in the list. Any styling applied to this class affects every BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
dragHoverMarkerUssClassName
.unity-collection-view__drag-hover-marker
The USS class name of the drag hover circular marker used to indicate depth.
Unity adds this USS class to the bar that appears when the user drags an item in the list. Any styling applied to this class affects every BaseVerticalCollectionView located beside, or below the stylesheet in the visual tree.
itemDragHoverUssClassName
.unity-collection-view__item--drag-hover
The USS class name applied to an item element on drag hover.
Unity adds this USS class to the item element when itâs being dragged. Any styling applied to this class affects every BaseVerticalCollectionView item located beside, or below the stylesheet in the visual tree.
itemSelectedVariantUssClassName
.unity-collection-view__item--selected
The USS class name of selected item elements in the BaseVerticalCollectionView.
Unity adds this USS class to every selected element in the BaseVerticalCollectionView. The BaseVerticalCollectionView.selectionType
property decides if zero, one, or more elements can be selected. Any styling applied to this class affects every BaseVerticalCollectionView item located beside, or below the stylesheet in the visual tree.
itemAlternativeBackgroundUssClassName
.unity-collection-view__item--alternative-background
The USS class name for odd rows in the BaseVerticalCollectionView.
Unity adds this USS class to every odd-numbered item in the BaseVerticalCollectionView when the BaseVerticalCollectionView.showAlternatingRowBackgrounds
property is set to ContentOnly
or All
. When the showAlternatingRowBackgrounds
property is set to either of those values, odd-numbered items are displayed with a different background color than even-numbered items. This USS class is used to differentiate odd-numbered items from even-numbered items. When the showAlternatingRowBackgrounds
property is set to None
, the USS class is not added, and any styling or behavior that relies on itâs invalidated.
listScrollViewUssClassName
.unity-collection-view__scroll-view
The USS class name of the scroll view in the BaseVerticalCollectionView.
Unity adds this USS class to the BaseVerticalCollectionViewâs scroll view. Any styling applied to this class affects every BaseVerticalCollectionView scroll view located beside, or below the stylesheet in the visual tree.
disabledUssClassName
.unity-disabled
USS class name of local disabled elements.
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement
at every level of its hierarchy.
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