A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../UIE-UXML.html below:

Manual: Structure UI with UXML

Coordinate and position systems

Introduction to UXML

Structure UI with UXML

Unity Extensible Markup Language (UXML) files are text files that define the structure of the UI. UXML along with USS makes it easier for less technical users to define the layout and the style of the UI. This leaves developers with technical tasks, such as importing assets, defining logic, and processing data.

Topic Description Introduction to UXML Understand the format of the UXML. Add styles to UXML Learn how to reference a USS file in UXML. Reuse UXML files Learn how to import a UXML file and override the attributes. Reference other files from UXML Understand the src and the path attributes used to reference other files from UXML. Load UXML and USS from C# scripts Load UXML and USS as you would load a regular Unity asset. Instantiate UXML with C# Learn how to instantiate UXML with C# by an example. Find visual elements with UQuery Use UQuery to retrieve elements and learn UQuery best practices.

Coordinate and position systems

Introduction to UXML


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4