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Showing content from https://docs.unity3d.com/Manual/sprite/../SL-SubShader-object.html below:

Manual: SubShader in ShaderLab reference

Custom Editor block in ShaderLab reference

SubShader block in ShaderLab reference

SubShader in ShaderLab reference

Explore the SubShader block in ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
to create a subshader, and add LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary
values, tags, or a UsePass or GrabPass directive.

Custom Editor block in ShaderLab reference

SubShader block in ShaderLab reference


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