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Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Vector4.html below:

Unity - Scripting API: Vector4

Vector4

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Representation of four-dimensional vectors.

This structure is used in some places to represent four component vectors (e.g. mesh tangents, parameters for shaders). In the majority of other cases a Vector3 is used.

Static Properties Property Description negativeInfinity Shorthand for writing Vector4(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity). one Shorthand for writing Vector4(1,1,1,1). positiveInfinity Shorthand for writing Vector4(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity). zero Shorthand for writing Vector4(0,0,0,0). Properties Property Description magnitude Returns the length of this vector (Read Only). normalized Returns a normalized vector based on the current vector. The normalized vector has a magnitude of 1 and is in the same direction as the current vector. Returns a zero vector If the current vector is too small to be normalized. sqrMagnitude Returns the squared length of this vector (Read Only). this[int] Access the x, y, z, w components using [0], [1], [2], [3] respectively. w W component of the vector. x X component of the vector. y Y component of the vector. z Z component of the vector. Constructors Constructor Description Vector4 Creates a new vector with given x, y, z, w components. Public Methods Method Description Equals Returns true if the given vector is exactly equal to this vector. Set Set x, y, z and w components of an existing Vector4. ToString Returns a formatted string for this vector. Static Methods Method Description Distance Returns the distance between a and b. Dot Dot Product of two vectors. Lerp Linearly interpolates between two vectors. LerpUnclamped Linearly interpolates between two vectors. Max Returns a vector that is made from the largest components of two vectors. Min Returns a vector that is made from the smallest components of two vectors. MoveTowards Moves a point current towards target. Normalize Makes this vector have a magnitude of 1. Project Projects a vector onto another vector. Scale Multiplies two vectors component-wise. Operators Operator Description operator - Subtracts one vector from another. operator * Multiplies a vector by a number. operator / Divides a vector by a number. operator + Adds two vectors. operator == Returns true if two vectors are approximately equal. Vector2 Converts a Vector4 to a Vector2. Vector3 Converts a Vector4 to a Vector3. Vector4 Converts a Vector3 to a Vector4. Vector4 Converts a Vector2 to a Vector4.

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